Posted by: Schuyler R. Thorpe | March 30, 2011

Ghostbusters: The Video Game (PS2)

 Who are you gonna call?

Better call someone other than me–because I’ll be too busy laughing my ass off and tearing up the place than to actually pay attention to the world around me.

I’ve had this game for…well, since it came out and I had to get a really crappy (new) copy from Wal-Mart. (One of these days, I plan to spring for a replacement.)

Enduring the freezes and the slow load time–I also have to kick the mice out that are nesting inside my player–Ghostbusters had it all in spades: The graphics were good (for a PS2), the sound quality was wonderful, the acting and voiceovers was just pure comedy gold, and the overall interaction, cut-scenes, and…”quests” had me tied up in knots of endless exploring and sniffing out whatever passed for brownie points, coffee, and strangely glowing items that I later found out were ‘artifacts’ of some sort.

Though I haven’t quite finished the game (stuck on the island), I’ve tried all three levels of difficulty and found that the last two are my best and comfortable level of play.

I thoroughly enjoyed destroying all the breakable objects wherever they can be found–wracking up thousands of dollars in property damage–and beating on the movie games main bosses and subbosses.

The creature encounters, ghosts, and those little marshmallow puff-balls had me running all over the place to gain the upper hand–while being helped out by the guys. Some of the battles were…chilling and I was left with that cold creeping feeling going up my back and down my legs.

The overall theme and story for the game had me feel like I was one of them. One of the Ghostbusters. And for someone who has been fighting all his life for an identity or two…? It was a great gaming experience and worth the $20 I spent on the game.

Now…to go find that manual!

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